Website powered by

SMASHED

These are my most important contributions for a collaborative project at uni where myself and a small team made a prototype of an original game in a short amount of time.
I was the sole character artist so designed and modelled the player character and all enemies. Due to the small team size I also modelled some decorations as well as made some 2D assets such as the logo and some of the UI elements.
The game is a beat 'em up in a pub where being drunk changes how you see the world, which is why all the enemies have 2 versions, a regular human and demonic form.

All other props and environment seen in these screenshots made by James Conway and Ethan Holmes.
Check out the trailer below and try the game! https://jamesconwayart.itch.io/smashed

https://www.artstation.com/ethanholmes34gamesart
https://www.artstation.com/ceeway

Bartender in game, both a player character and an NPC to deal with upgrades

Bartender in game, both a player character and an NPC to deal with upgrades

High poly of the player character base, The Bartender

High poly of the player character base, The Bartender

Enemies in game in their normal human forms - from right to left: thief, brute, support

Enemies in game in their normal human forms - from right to left: thief, brute, support

Enemies in game in their demon forms

Enemies in game in their demon forms

Enemies in both regular and demon forms

Enemies in both regular and demon forms

High poly of the pub's mascot

High poly of the pub's mascot

Various small props

Various small props

Concepts sketches of the enemies

Concepts sketches of the enemies

Concept sketches of the bartender and bust

Concept sketches of the bartender and bust

Video trailer